﻿
Shader"浅墨Shader编程/2.材质颜色设置&开启光照"
{
	//---------------------------------【子着色器1】----------------------------------
	SubShader
	{	
		//----------------通道---------------
		Pass
		{
			//----------材质------------
			Material
			{
				//将漫反射和环境光反射颜色设为相同
				Diffuse(0.9,0.5,0.4,1)
				Ambient(0.9,0.5,0.4,1)
			}
			//开启光照
			Lighting On
		}
	}
}